renders_viviendas_puerto

ProEXR File Description

=Attributes=
cameraAperture (float): 36.000004
cameraFNumber (float): 8.000000
cameraFarClip (float): 1000000015047466200000000000000.000000
cameraFarRange (float): 1000.000000
cameraFocalLength (float): 45.000004
cameraFov (float): 43.585640
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 10353.314453
cameraTransform (m44f)
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 3999, 3999]
displayWindow (box2i): [0, 0, 3999, 3999]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [16, 16]

=Channels=
A (float)
B (float)
G (float)
R (float)
VRayBackground.B (float)
VRayBackground.G (float)
VRayBackground.R (float)
VRayDiffuseFilter.B (float)
VRayDiffuseFilter.G (float)
VRayDiffuseFilter.R (float)
VRayGlobalIllumination.B (float)
VRayGlobalIllumination.G (float)
VRayGlobalIllumination.R (float)
VRayIlluminance.B (float)
VRayIlluminance.G (float)
VRayIlluminance.R (float)
VRayLighting.B (float)
VRayLighting.G (float)
VRayLighting.R (float)
VRayRawGlobalIllumination.B (float)
VRayRawGlobalIllumination.G (float)
VRayRawGlobalIllumination.R (float)
VRayRawLighting.B (float)
VRayRawLighting.G (float)
VRayRawLighting.R (float)
VRayRawReflection.B (float)
VRayRawReflection.G (float)
VRayRawReflection.R (float)
VRayRawRefraction.B (float)
VRayRawRefraction.G (float)
VRayRawRefraction.R (float)
VRayRawShadow.B (float)
VRayRawShadow.G (float)
VRayRawShadow.R (float)
VRayRawTotalLighting.B (float)
VRayRawTotalLighting.G (float)
VRayRawTotalLighting.R (float)
VRayReflection.B (float)
VRayReflection.G (float)
VRayReflection.R (float)
VRayReflectionFilter.B (float)
VRayReflectionFilter.G (float)
VRayReflectionFilter.R (float)
VRayRefraction.B (float)
VRayRefraction.G (float)
VRayRefraction.R (float)
VRayRefractionFilter.B (float)
VRayRefractionFilter.G (float)
VRayRefractionFilter.R (float)
VRaySelfIllumination.B (float)
VRaySelfIllumination.G (float)
VRaySelfIllumination.R (float)
VRayTotalLighting.B (float)
VRayTotalLighting.G (float)
VRayTotalLighting.R (float)
Z (float)

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